Dark souls 2 infuse1/10/2024 ![]() at lower levels where people dont necessairily run massive armor with huge stat bonuses on defence - BUT are running GMB (which requires 30 faith though because at less than 30 faith GMB will just run out very fast) you might be right but it still leaves out the 160 flat damage increase + elemental% weapon buff which is always better in the end imo.Įdit: I often see GMB running out during combat as well at SL150 even with 30 Faith. GMB cuts all elemental dmg by 25% not 50%. You should almost never not infuse if you want max damage.Not realy anyone who has GMB on your going to end up doing around %50 of the damage The flat damage increase of infusing a weapon is almost always worth it. ![]() Ursprünglich geschrieben von near end if that's all u care about Alonne Knight legs is an excellent choice in terms of def per weight and very close to havel legs (only for the legs!) ^i recommend this website to see what results all kinds of weapons will get with certain infusionsĮdit: Armor choice - if you dont care about weight - Havel set has the best defensive stats except for the helmet. You should also remove all points you currently have in dexterity that are more than what is required to wield the weapon(s) of your choosing and put it anywhere else rly. SHORT: YES you HAVE to infuse! Infusing Murakumo will gain you A LOT! more damage than any amount of stat points ever could! PLUS you gain B scaling with Faith/Mag depending on infusion (or fire or dark or wuteva.) which makes up even more for losing a few points of dex scaling. > you gain almost 160 flat damage without scaling! No matter how high your dexterity is, you will never get the same amount of damage increase from dexterity scaling(or even strength if the weapon had A strength scaling) Lightning/Magic Murakumo +10 -> 266 Physical + 266 light/mag flat damage +E strength +B Dexterity +B Faith/Mag scaling Murakumo +10 -> 380 flat damage without scaling +E strength +A dexterityĪs mentioned above dexterity weapons will have bad stat scaling and should almost always be infused The best Element to infuse for PvP is either Lightning or Dark as most armor in the game provides little resistance against lightning or dark but high fire the best curved greatsword to begin with i recommend using Fire Curved Dragon Greatsword instead but for the sake of you question. Lightning is the best PvE Infusion because most enemies in the game are weak to lightning (excluded mirror knight -> high lightning resistance) - however a lot of enemies in ivory king DLC for example are weak to fire - the worst PvE infusion is Dark as many enemies don't really mind dark or have higher dark resistance. The best element to infuse also depends on what you want to do. On the other hand at 20 Magic - Great magic weapon / Dark weapon / Magic weapon have a longer duration and will be more useful. Other weapon buffs duration scale with the stat of the staff/chime that is used to cast the buff (magic/faith) and depend on how much magic/faith is required to cast the buff in the first placeĮxample: At 20 Faith Lightning Weapon buff (with spice) wont last long enough to be of any use. If you want to infuse you should also consider buffing the weapon afterwards as buffing will increase the damage output quite significantly again.įire weapon is the worst weapon buff (not fire weapon infusion!) in terms of damage increase but also the only one you can get without spending lots of points in magic/faith and has consistent 90 second duration. > always infuse Weapons that have mostly Dex scaling. (most notably very high strength scaling weapons if you have very high strength.Ī few rare weapons do not gain a massive flat stat boost from infusing but gain impressive scaling instead (Lightning heide Knight sword gains Faith scaling which is better than S scaling although it only shows S scaling)ĭexterity is a trash stat and scales horribly even with A scaling - you never want more dexterity than what you weapon setup requires to wield. less than 20) there are only a few weapons that will have more overall damage uninfused. You should almost never not infuse if you want max damage.Įven with low magical stats (i.e.
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