Loop hero astral orb1/14/2024 The story is pretty much as I described it. There's not much to either the story or the characters. Along the way he meets other people in the void, and they build a village together, from which the hero sets out on his expeditions onto the loop-as, whenever he leaves the loop, its surroundings all return to the void, and he has to start over from scratch again next time. The premise of Loop Hero is that the world has been swallowed up into a void, and your character has to walk the same looping path over and over again, gradually rebuilding it as he goes. (It's not a long game I just don't play often.) And I have played it on and off ever since, until finally finishing it tonight. So, as part of a summer break, I bought it on Steam and gave it a whirl. (I checked this and the game actually published in spring of last year, so apparently I am remembering one year as two.) It looked interesting, and it looked like the sort of game I might actually be able to play with my limited on-board Intel graphics, which are unable to play the vast majority of games out there. If I recall, I saw Loop Hero on Talking Simulator a couple years ago. So, given that I just finished playing Loop Hero tonight after more than two years of casual play, I figured I would write a short review of it- short so as to avoid for it the fate that befell my effortreviews of Final Fantasy XIII and Life Is Strange. However, I haven't designed a game in such a long time, even conceptually, that I think my cred is in danger of expiring. As old-timers may recall, I fancy myself a game designer.
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